Julian Nasielski

Level designer

made in
Activision (Beenox)

Call of Duty: Warzone

Level Designer on Call of Duty: Warzone. Free for everyone. Drop in, armour up, loot for rewards and battle your way to the top.

Details
Call of Duty: Warzone
made in
Created in Unity

DreamWatcher: Level 3 (Drowned Gallery / Lost Shrine)

Dreamwatcher is a 3D platforming metroidvania produced in 14 weeks in collaboration with artists, animators, designers and programmers at Le Campus ADN.

Details
DreamWatcher: Level 3 (Drowned Gallery / Lost Shrine)
made in
Created in Unreal Engine 4

Cadaver Slammer

Cadaver Slammer is a first person shooter map that takes place in a zombie-infested prison.

Details
Cadaver Slammer
made in
Created in Unreal Engine 4

Honey I'm Home

Honey I’m Home is a surreal, narrative level created in Unreal Engine 4 using only free assets.

Details
Honey I'm Home

About

LinkedInResume

As a level designer I am passionate about the melding of challenge, storytelling and world-building in video games. 

I have a background working on a variety of games from AAA scale to indie as a cooperative and team oriented worker.

Using my experience in filmmaking and media studies attained through my BA in Communication Studies at Concordia University, I aim to add cinematographic considerations to level layouts providing for immersive experiences.

I am fully committed to producing engaging and enjoyable content.