Julian Nasielski

Level designer

Honey I'm Home

Goals

  • Tell a story exclusively using the environment, with no aid from dialogue or writing.
  • Limited to free assets only.
  • Portray the dramatic dissolution of a relationship.

Details

  • Narrative driven, linear experience produced in Unreal Engine 4.
  • The progressive deterioration of the relationship is shown through gradual changes in the recurring location.
  • Props, lighting and colour are used to accentuate the narrative and guide the player.

What I've Learned

  • Knowledge of Unreal Engine 4, methods of conveying dramatic narrative through an environment, lighting techniques, methods of guidance using props and points of interest.