Honey I'm Home
Goals
- Tell a story exclusively using the environment, with no aid from dialogue or writing.
- Limited to free assets only.
- Portray the dramatic dissolution of a relationship.
Details
- Narrative driven, linear experience produced in Unreal Engine 4.
- The progressive deterioration of the relationship is shown through gradual changes in the recurring location.
- Props, lighting and colour are used to accentuate the narrative and guide the player.
What I've Learned
- Knowledge of Unreal Engine 4, methods of conveying dramatic narrative through an environment, lighting techniques, methods of guidance using props and points of interest.